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Minetest car mod
Minetest car mod





  1. #Minetest car mod mod
  2. #Minetest car mod mods
  3. #Minetest car mod code

#Minetest car mod mod

Overall this mod is extremely impressive, and I hope the author addresses the issue with not being able to sail in the opposite direction.

#Minetest car mod code

Using code from the great steampunk blimp mod, this desired sailboat mod would already be well-positioned to provide an immersive live-aboard sailboat experience. To enhance the sailing experience, it would be fantastic if Apercy could develop a large sailboat mod that incorporates features like a galley, storage areas, and sleeping quarters. However, this type of map generation does offer ample open spaces to explore by boat. Typically, map generation usually creates large land masses with lakes only, resulting in restricted opportunities for long sea voyages and exploration of distant lands and islands. It would be possible to construct small airports on different islands to facilitate landing for island hopping adventures.

#Minetest car mod mods

This mod could be great for flying mods such as airplanes, blimps, helicopters, etc. When attempting to turn, the outrigger canoe sailboat starts sailing backwards, effectively keeping you in the same direction you were initially headed. Additionally, there's a feature for "mining" coconuts, although I've not tested it yet.Ī major drawback of this mod is that if you pass something and want to turn back, you're unable to do so. There's also a torch that serves as a wielded light with a smoke particle effect to indicate wind direction and speed, but it can only be placed on land. This mod includes visual indicators for wind and potentially windspeed while sailing on the open seas, which is visually appealing. The best sailing and open ocean and islands mod for minetest engine So start the minteset and then enable the mode for specific world you are going to play.128 x 128 hand painted style texture pack Since your mod is already under ~/.minetest/mods you don't have to do anything else to be loaded. order of tiles while defining node in case you want the block to look different each side.Īt this point our mod is ready to be used. At this point my folder structure looks like this Then added it under the folder called textures. I created a 16x16 pixel art and then exported into 100px X 100px png image. I created the image using an online tool called piskelapp. To keep it simple, I have used the same image on all sides. A block has six sides and hence one has to define six images in the tiles. That's it, the block is ready to be used.īlockBut wait we have used minetest_block.png in our tiles set. Then we are defining images for the tiles. Here as you can see we are defining an item 4 for the mod thej and name of it is squares.

minetest car mod

For this we will create a and define our block there. The contents of mod.conf will look like thisĭescriptions = Thej own mod add a new brink called squares Our module is dependent only on 'default' mod. mod.conf is a simple key value configuration file. We will create a new mod called 'thej', so start with creating a folder called 'thej' under mods folder, i.e ~/.minetest/mods/thej and then create a mod.conf file to define our mod. With that let's start our first mod which is just an introduction of a new block type into the game. You can try this 15 mins tutorial if you are short on time. sounds folder with sound - if you want sound filesīefore you start writing your first mod, please do know all the mods are written in Lua Scripting language.textures folder with images - If you want images as part of your game.For modern version he dependency is part of mod.conf depends.txt - To be compatible with 0.4.x you need to mention other mods your mod depends on.

minetest car mod

mod.conf - Not a must but it's good to have.With expanded mods folder with two mods mod_1 and mod_2 this is how your ~/.minetest folder will lookĪs you see mod_1 has couple of folders and files. Usually installing mod means copying the mod code to this folder. The mods are stored inside the mod folder i.e ~/.minetest/mods/ each mod will have its own folder under mods. On Ubuntu, Minetest configurations are stored under users home folder - ~/.minetest. You can restart by selecting the same world.

minetest car mod

At any point you can exit by pressing ESC key.







Minetest car mod